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Pak0 Pak Pak1 Pak S: How to Use PAK Files in Quake and Other Games



  • Make sure you have the subdirectory "id1" (not "ID1")containing the files "pak0.pak" and "pak1.pak".

  • For a comprehensive lowercase utility, downloadthis utility or visit





Pak0 Pak Pak1 Pak S



To make sure that the data files from your steam-purchase, do amd5sum check on data1/pak0.pak and data1/pak1.pak, make sure theyare the same we noted in the README. Also make sure that you onlycopy those two files (data1/pak0.pak and data1/pak1.pak) from yoursteam installation: nothing else is needed.


Arcane Dimensions requires the full commercial quake's versions of the pak0.pak and pak1.pak files from the full game's id1 folder (more details below).There are executables for windows, linux and mac included in this release. However, this runs much faster on Windows than it does on Mac or Linux, so I encourage you to run it on that OS if possible.


This build is Not an addon for the main Quake Epsilon build at this stage, it is a standalone install - do NOT unzip into your main quake epsilon build folder, if you have one. Arcane Dimensions requires the commercial version of quake's pak0.pak and pak1.pak files from the full game's id1 folder. Click 'read more' for installation details etc.


All that DarkPlaces needs from the Quake CD is pak files (do not copy opengl32.dll from the Quake CD, it will not work with DarkPlaces!). With this in mind, all you need to do is make a Quake directory, extract the darkplaces engine zip to that directory, then make a quake/id1 directory, and put the pak0.pak and pak1.pak from your Quake CD into the quake/id1 directory, then all should be well.


All that DarkPlaces needs from the Quake CD is pak files, with this in mind, all you need to do is make a /quake directory, extract the DarkPlaces engine zip to that directory, then make a /quake/id1 directory, and put the pak0.pak and pak1.pak from your Quake CD into the /quake/id1 directory, then all should be well, you will probably also want to make a /bin/darkplaces script containing the following text:


All that DarkPlaces needs from the Quake CD is pak files, with this in mind, make a folder named Quake, drag the Darkplaces.app into this Quake folder, make a folder inside the Quake folder (alongside Darkplaces) named id1, and put the pak0.pak and pak1.pak from your Quake CD into the quake/id1 directory, then all should be well, simply run the Darkplaces app


I installed the DOS version, then booted linux and did a recursive copyof my DOS quake directory onto my linux directory, with directorystructures intact. Copied the xquake stuff into that directory.tdgilman:/quake$ xquakeDrumroll....Added packfile ./id1/pak0.pak (339 files)FindFile: can't find gfx/pop.lmpPlaying shareware version.Error: You must have the registered version to use modified gamesAw, dang...Ok, the instructions were really simple. I assume this is relatedto the fact fact that I picked up quake106.zip instead of quake101.zip.Can anyone tell me how to make it work with the 106 version, oralternatively tell me where 101 is still lying around?--Tim D. Gilman tdgilman.fvwmrc archive:


_ I understand I am supposed to get this file:_ ftp.cdrom.com:/quake/idstuff/quake/quake101.zip_ However, that didn't seem to exist, so I picked up quake106.zip._ I installed the DOS version, then booted linux and did a recursive copy_ of my DOS quake directory onto my linux directory, with directory_ structures intact. Copied the xquake stuff into that directory._ tdgilman:/quake$ xquake_ Drumroll...._ Added packfile ./id1/pak0.pak (339 files)_ FindFile: can't find gfx/pop.lmp_ Playing shareware version._ Error: You must have the registered version to use modified games_ Aw, dang..._ Ok, the instructions were really simple. I assume this is related_ to the fact fact that I picked up quake106.zip instead of quake101.zip._ Can anyone tell me how to make it work with the 106 version, or_ alternatively tell me where 101 is still lying around?it is not errror. it just means that you have shareware version.it will be the same with 101, sso dont bother to find/dload it.Disastry


> OK. I don't know what version of Slackware I'm running under (newbie :)> but I have kernel 2.0.25 and the I downloaded my distribution from> tsx-11.mit.edu only 2 weeks ago. How can I tell what version I have?If you d/led it 2 weeks ago then I'm pretty sure it would be 3.1.Especially if it came with 2.0.x kernels. I think the highest kernel that3.0 came with was 1.3.12 or something.> I understand your problem. I also play under Win95 also because I> can't get the joystick (no flames) to work in Quake even though I loaded a> joystick module which detects my joystick at startup. Also, my SB AWE 32> is being a pain (everytime I run make config or sound, it compiles fine> but I still can't hear sound; it's probably the PnPray). Are you sure that it is compiling fine? I mean, do you have anything elsethat is giving you sound properly? If not, make sure you look at/usr/src/linux/drivers/sound/Readem.linux cuz there is one step where youcreate a /dev/ file which isn't obvious unless you RTFM. I don't know howmany times I tried before I got it right. Good luck tho...> I got the same archive but I don't know where from. It's still on> my HD so I could send it to you if you want it. OK, this is what I did:> I have 2 HDs (2GB Win95 and 540MB Linux). I have the registered version> of Quake on the 2GB partition (/dev/hda1). On my 540MB (/dev/hdc1), I> created a quake directory in /usr/games/. I untarred the intel_linux_???> to /usr/games/quake and created a id1 dir in that. I copied over my> quake.exe from /dosc/??? to quake (same directory where the stuff was> untarred). I then copied the 2 pak files (pak0.pak and pak1.pak) into> id1. I also copied my config.cfg and autoexec.cfg into id1. > The version of quake that I am running in dosc is 1.06 (I applied> the patch). quake.exe was replaced and then I ran patch which did> something else. However, in Linux, it says I'm running 1.01. I had heard> that if you applied the patch and then used that exe in Linux, it wouldn't> work but it worked for me. > I hoped this helped. I'm not running Linux right now but if you> want me to test something, I'd be happy too. I'm gonna' wait till I have a little time on my hands, maybe theweekend, and then I'm gonna' follow you steps exactly. Thanks and goodluck. BTW, I was actually surprised to see someone at Harvard using Linux whowas a CS major as well. I'm not sure why tho. I should have realizedthat CS majors everywhere would be using it for the exact reason I am.Thanks again...Saadiq Rodgers-Kingsaa...@princeton.edu 2ff7e9595c


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