Regardless of which version you play, don't expect to be wowed by innovation. Anyone who's played Counter-Strike before--and by now that would seem to include every gamer and his grandma--will be struck with a huge case of déjà vu. Gameplay is divided into rounds, with two teams, the Special Forces and terrorists, trying to complete opposing goals, in addition to simply killing the opposition. The Special Forces might need to rescue hostages, while the terrorists try to prevent that rescue. In another mode, the terrorists try to detonate a bomb at a specific target, while the Special Forces try to stop the attempt. Another mode has the terrorists trying to steal the OICW (the US military's advanced objective individual combat weapon), while the Special Forces try to guard it. Then there's a mode in which one team tries to escape from the other. Unfortunately, the maps aren't labeled according to game type, so you'll have to guess which map offers what mode when you start a new session. As in Counter-Strike, you only get one life per round, sitting out the rest of a round as an invisible spectator after you die.
Tactical Ops is one of those shooters that puts the emphasis squarely on shooting over any sort of deep tactical thought or James Bond gadgetry, and the game features a big arsenal. In addition to a knife, you'll get around 20 firearms, including pistols, submachine guns, assault rifles, and sniper rifles. A number of the weapons are exclusive to one team or the other to help differentiate the two forces. Both sides' weapons seem decently balanced against each other overall, though arguably some weapons like the M60 are overpowered. Just as when Counter-Strike went retail, the names of the guns have been confusingly changed. A MAC-10 is falsely labeled an Uzi. And just what is a "9F2 Glorietta" or "Berg 509"? One can only assume a Beretta 92F pistol and a Mossberg shotgun, respectively.
Assault on Terror Tactical Ops All patches the game
Download the full release then apply this patch.Additions For Version 3.32Support for Matrox Graphics' Surround Gaming. Use the console command "Surround" in-game to toggle it ON or OFF. Visit Matrox.com
PlayersBalanceTeam and BalanceTeam options are back. PlayersBalanceTeam forces players to even up teams, while BalanceTeam affects bots.
Identify info now displays hostages and enemies' names (enemies have a 1.5 seconds delay).
Damage Mutators hook re-introduced.
new player models: Arctic, Arctic Female, Red mask leader, SWAT heavy and Police heavy.
Spectator scoreboard.
Spectators can toggle behindview with the right mouse button.
Admin commands added for Spectators: AdminSet, AdminReset, ServerEndRound, PKick, PKickBan, PTempKickBan.
Keybind to sell current weapon in buyzone "k_SellWeapon".
Spectators and waiting players are now shown on the scoreboard.
Changes For Version 3.32 When a match has ended, scoreboard will be shown for 13 seconds instead of 3 (default value). Edit the "TO_RestartWait" key in TacticalOps.ini to adjust it.
Setting Gore option to "Reduced" or "Ultra low" will disable bloodtrails. It's now possible to fully disable blood in-game.
When a server has "PlayersTeamBalance" enabled, only the "Random Team" button will be available when joining a game.
SpeechBinder removed because not working properly.
TeamSelectMenu: Team page no longer displayed in practice sessions (pointless), exit button removed in ExitGame menu.
Random Team button selects the smallest team, if teams are equal then the one with the lowest score will be picked, otherwise a random team will be picked instead of (always) terrorists.
When choosing a random model, the game will make sure it doesn't pick an over used one.
Tweaked weapon firing volume in-game.
Scoreboard: Admins are now displayed in yellow, and Location string is not displayed for dead people.
Walking doesn't produce any footsteps sounds.
Weapon Sounds updated.
New 3rd person view muzzle flashes included (for all weapons). Fixes the heavy lag at close range of the previous ones.
Bullet impact effects made more visible.
Player speed reduced.
Weapons rebalanced (damage, weight, rate of fire).
Player collision cylinder and scale adjusted.
HUD money display now shows money variations (gain and loss).
TeamInfo function can now be toggled ON or OFF.
Added color blinking when below 33% (Health, Armor display and TeamInfo).
If Terrorists shoot hostage(s), default win (when reaching time limit) goes to Special Forces.
When no player is left alive in a team, defending bots will go to attack.
Forced updating of grenades in network. Sometimes they couldn't be heard or seen.
Updated sniper crosshairs.
Clipped admin email and server name text. (could overlap).
Better bot difficulty scaling (easier in "Novice" mode and harder in "Professional").
reduced flashbang's effect duration from 15 to 10 seconds.
updated flashbang effect.
Included updated OpenGLDrv.dll. Fixes Radeon 9700 problems. Thanks to Daniel Vogel from EPIC.
Included updated IpDrv.dll. This fix causes the TO server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in this article ( ). Thanks to EPIC. Linux server admins should install this version: Unreal.epicgames.com
Fixes For Version Scoreboard sometimes crashing the game at map change.
Players joining from UT crashing servers. Players will be rejected instead.
Various cheats fixed (preround hack, skin)
"Return to game", "Context help" and "OpenLocation" options making in-game GUI disapear.
Selling NightVision while it's active made it impossible to deactivate it.
Minimizing the game and quitting it ended up in a crash.
Money clipping problem fixed. Maximum money carried is set to $20000.
Sometimes bots cannot defuse C4, leaving it "locked", and players couldn't defuse it.
NightVision not reset when using the AdminReset console command.
While spectating screen could be stuck in a weird rotation angle.
Picking up weapons from players (or viewing them) using the "hidden weapon" option made them appear centered on screen.
Messages not visible behing GUI (use "modulated" rendering in HUD options).
Player location not displayed when using TeamSay, Name not greyed when dead.
Wrong round number displayed in the scoreboard.
C4 planted outside of bombzone.
Ladder flying bug.
AdminReset console command not resetting LTLostRounds, causing people to have too much money.
Bug in weapons ROF (Rate Of Fire) calculation made weapons fire too fast.
Recoil values were reduced when changing fire mode on the GL23 and M16 weapons.
"ViewClass Spectator" console command enabling ghostview even when disabled on a server.
Weapon firing right after planting C4 bomb.
Models starting a round "half in the ground".
Reloading 8 shells on Spas and Mossberg only displayed 7 animations.
In armor and teaminfo display, colors were not going from green to yellow to red.
When C4 was planted and both teams were killed the round would end with a Draw. (now it's an instant win for terrorists).
Maps fixed/updated: GetAway access, TrainStation Spawn problem, GlasgowKiss & Thanassos & Blister & Unbreakable non solid areas.
Bots sometimes left ConsoleTimers "stuck". Players couldn't finish the objectives.
Bringing up the GUI (voice menu, buy menu, main menu) when firing or activating something lead to autofiring.
Bots sometime shooting when a player joined a multiplayer game.
ExplosionFF option was inverted.
Bug that prevented bots from successfully accomplishing objectives.
Grenades sometimes not thrown when releasing fire button.
"Green guy" bug, when someone joined a server alone without joining the game and map would change.
Fixed bot team killing.
Bots are now assigned a name that fit their gender.
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Tactical Ops is generally considered a combination of gameplay features of Counter-Strike and Unreal Tournament. Some praised Tactical Ops for its improved graphics, due mainly to the superiority of the Unreal engine over the aging Goldsrc engine used for Half-Life. Nonetheless, there was criticism that many maps were empty and undetailed. There were only three player models in the initial version, with skins being used to distinguish between different special forces and terrorists.[1]
Branded as "The First MechWarrior Game of Tactical Command," MechCommander is a 1998 real-time tactical video game that allows players to recruit and develop a squad of MechWarriors, purchase, salvage, and repair various 'Mechs, and also directly command them during combat missions.
Tactics: Assault on Terror is a very popular online multiplayer online game, developed by the popular game developer studios, Cryptic Studios and Red Hook Studios. The story behind Tactics: Assault on Terror revolves around an international terrorist group called the Calibration Group. This group of terrorists have been hired by the secret government agency, Blackwater, to do whatever it takes to disrupt and take out certain countries. If one country falls to a group of terrorists, it's the mission of the United States military to roll over that country and occupy it as quickly as possible. Players control both planes and a tank and must utilize their wings, guns, explosives, and vehicles against a huge number of enemy soldiers, all in an attempt to stop the world from being destroyed. 2ff7e9595c
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